January 20th, 2009

Random Neighborhood Generator
I was wondering how visually interesting a randomly generated neighborhood could be a made by using simple binary subdivision. Basically the algorithm starts with a square, cuts it in half, cuts those halves in half, and so on to produce streets and plots of land.
It is in no way how a real neighborhood would be laid out, but for such simplicity I am rather satisfied with the results. Such a system could randomly produce results that are visually interesting enough for possibly a small, simple flying or driving based game — such as having to rush a firetruck to burning homes, for example.
Here is the source code: neighborhood.py
Tags: experiments, generator, neighborhood, python, random
Posted in Programming | No Comments »
January 20th, 2009

You Can't Have Your Towlr And Eat It Too
A bunch of people at a game development competition site was putting together short confusing games they called “Towlrs.” The intent of a Towlr is to leave the player wondering, “What exactly am I suppose to do to beat this game?” I decided to get in on the action.
You Can’t Have Your Towlr And Eat It Too was my attempt at a Towlr. It may be considerably easier than many of the other Towlrs, but the concept is somewhat interesting.
You can download it at the Towlr website (which includes a Windows executable), or you can go to the page I quickly thrown up on my site (Which requires Python and Pygame because I’m too lazy to copy the compiled vesion to my site. Also, in the future I may move this to a different directory on my site, so be warned!)
Tags: game, pygame, python, towlr, ychytaeit
Posted in Programming | No Comments »
January 20th, 2009
I haven’t been very good at keeping this blog up-to-date. A few things have happened since some of my previous posts, so I decided to try to bring this site up to speed.
The following posts will show off a few of the things I worked a little on in the past few weeks. Most likely many of these projects will not amount to much in the future, but I thought I should share them anyway.
I’ve been meaning to write about pretty much everything I had worked on irregardless of their likeliness of completion. Some things are simply done for fun without any real future plans for them.
I am now going to begin writing about the stuff I neglected to write about earlier.
Tags: catching up
Posted in Dev Log | No Comments »
January 4th, 2009
A new year has begun and I found myself wanting a small simple plain-text calendars, so I made a few. Here they are for anybody who might find them useful.
Standard 2009 Calendar
====== January =====
Su Mo Tu We Th Fr Sa
. . . . 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Download Standard 2009 Calendar
Compressed 2009 Calendar
JAN 1111111111222222222233
1234567890123456789012345678901
Download Compressed 2009 Calendar
2009 List Calendar
JANUARY
1 -
2 -
3 -
4 -
5 -
6 -
7 -
...
Download 2009 List Calendar
[edit]Corrected 2009 List Calendar so that the months have 10′s instead of 0′s. If I wrote a script to make these instead of hand typing them this error may have been avoided![/edit]
Tags: 2009, calendar, plain-text, text
Posted in Uncategorized | No Comments »