Lizard and Bull Characters
November 26th, 2008A couple of years ago I came up with an unusual video game idea where you have to help these two species of creatures get along. They coexist on an island, but, for the most part, hate each other. Your character, through some misfortune, find yourself stranded on the island and the only way to get home is by befriending the local inhabitants and get them to cooperate — sharing resources and skills — to construct a ship.
The game would have been heavily artificial intelligence driven so that everything that happens effects the emotions and decisions of the characters in an unscripted way (which would have been rather difficult to pull off.) The characters were going to communicate with each other through simple sentence structures which would convey relationships between characters, objects, locations, items, etc. If, for example, one character hears news that a friend of his was attacked he might seek out revenge. The character’s personality traits, knowledge, and emotional states would affect the probability of a character making certain decisions and taking action. The exact details were never really worked out, however tricking the characters or lying to them would have been possible — which would have made the game have a unique dynamic. You could deliver a gift to one of the tribes and claim it was from the leader of the other — effecting the way they think and feel about their rivals. The gameplay would not at all been simple and straight-forward.

