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	<title>natewm.com &#187; competition</title>
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		<title>Attempted Ludum Dare #16</title>
		<link>http://natewm.com/blog/2009/12/15/attempted-ludum-dare-16/</link>
		<comments>http://natewm.com/blog/2009/12/15/attempted-ludum-dare-16/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 03:18:12 +0000</pubDate>
		<dc:creator>Nate</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[competition]]></category>
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		<category><![CDATA[game]]></category>
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		<category><![CDATA[ld16]]></category>
		<category><![CDATA[ludum dare]]></category>
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		<description><![CDATA[I attempted Ludum Dare #16 last weekend.  It&#8217;s very difficult to completely write from scratch a full game.  My project did not come near completion, but I had a lot of fun.  Instead of having writing sprites, animation, resource management, gui, tilemaps, etc. code it would have been much quicker to have started with a [...]]]></description>
			<content:encoded><![CDATA[<p>I attempted <a href="http://www.ludumdare.com">Ludum Dare</a> #16 last weekend.  It&#8217;s very difficult to completely write from scratch a full game.  My project did not come near completion, but I had a lot of fun.  Instead of having writing sprites, animation, resource management, gui, tilemaps, etc. code it would have been much quicker to have started with a library or framework that had taken care of most of that stuff.</p>
<p>Here is a timelapse video of me working.  It is 22 hours of the 48 hour long competition.  The only parts not recorded was when my computer was off and when my screen was blank from inactivity.  <span>Music is Escape Route by Corran on the Cave Story ReMix Project based on the music of Cave Story by Pixel. </span></p>
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